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So what's Demons.exe?
It's a modern high fantasy RP created by [plurk.com profile] zumidotexe (hence the ".exe" at the end of it, to differentiate from a different Demon AU that'd been going on at the same time). It's set in a world similar to our own, but with one major key difference: magic. It's been a driving force of life from the start, and among other things has created "demons", or what humanity once called sentient non-human beings to try and, well, demonize them. One of the major themes in Demons is demonkind attempting to get acceptance in today's world.

For more detailed information, check the Setting page.

Is it a game?
Yes and no? There's no apps and no AC. You could call it a themed musebox with a plot, or an open PSL. Feel free to throw in as many characters as you want, test voices here, all that good stuff with absolutely no pressure! Just one note: characters with pre-existing history (be they canon or from an app game) must be AU'd into the setting.

...Sort of.

Sort of?
You CAN jamjar characters here if you want. Most choose to rewrite their character's history, but there is an option to pull someone from their own universe with all your standard jamjar rules. The story behind that is magic did it.

Alright. So, what're my options for characters?
Pretty much anything you want! This is a "magic makes myths real" sort of world, so if you'd like to go with anything from mythology, you can. If you wanna go with an ordinary human, you can. If you want to take a myth and rework it to make it your own (which we have plenty of examples of, believe me), you can. It's an open book, and the pen's in your hand!

Here's a few basic character types to get you started:

Human- We all know this. Your everyday hairless ape.

Magical human- Yes, this is different from above. EVERYONE has a small dose of magic in them, it's just how the world works, but not everyone can use it. These guys can. They're human but with access to special powers that can range anywhere from corner psychic to superhero. It's up to you.

Demon- If your character's ANYTHING other than a human (or is human but is sufficiently magical, at least to some circles) then they're classified as a demon, as well as whatever additional "species name" they carry (incubus, mermaid, werewolf, etcetc). Demons can be anything from anthropomorphic animals to stereotypical demons (like the aforementioned incubi), and everything in between.

Hybrid- Half human half demon, half one demon and half another, these are the blended characters. Those that are part incubus or succubus could be said as most common (for obvious reasons), but there are others.

Elemental- A special class of demon, these are exactly what they sound like. Immortal (to a point) creatures created from an element. For more information on elementals and their "point of enlightenment" form the dragons, see this post.

Robot- AI in Demons is quite advanced, to the point of ridiculously human robots being a thing. They're not common, but they are present. No one creator is set up for this, so they can be from wherever or whomever.

There'll be a more detailed character type post in the future.

I wanna be a demon! Anything I should note?
All demons, regardless of type or pureblood level, have the ability to transform. An additional human form is most common, but other demons can grow wings, change size, regenerate lost health (or body parts), or grow other body extremities. Demon blood is aggressive and dominant thanks to the stronger magic within them (as demons are direct results of magical evolution), so anyone with any demon blood up to four or five generations back is considered a demon.

The word itself is seen as a slur by some, considering the evil connotations it carries. But overall demonkind has taken the word and used it for one of power and identification instead, to help associate it with something better, something that exists rather than be evil. Be prepared to face opposition from humans that don't share this view.

Demons on the whole tend to live longer than humans, by years, decades, or even centuries for some. And just like humans, even though they were born from the magic not all demons have to HAVE magic. Some are pretty much your ordinary day-to-day joe, short of the aforementioned transform ability, which is less magic and more evolved trait.

So what's the world look like right now?
It's basically your general slice-of-life thing, with some heavier plot under the surface (which is completely optional to take part in). Demons is centered in a big city called Birchpointe; think New York meets Chicago, plus an enormous park in the middle and mountains off to one side.

There's been some trouble lately from a resistance group called the Steel Thorn, extreme terrorists fighting for the rights of demonkind. They have some opposition from the Order of Albion, terrorists in their own right that fight for humans instead.

Then there's the fact that the monsters of the world, the Chaotics, have been increasing in number and occasionally even breaking into Birchpointe, but surely that has nothing to do with anything.

I want to AU a canon character into this setting. What should I know?
Basically, just be sure you take the above into consideration. Were they a sentient wolf in their native setting? Then here they'd be a demon. Pony? You can keep them as a horse or give them a human shape and history to match. Superpowered human? Likely magical, but they could always be a demon too.

Just one thing of note for this category: Any dragons (such as HTTYD, an OC, or anything else of the sort) won't actually be dragons, technically, UNLESS they're an elemental. Their species can be called as such because they resemble dragons (as it is in our world) but the only ones that actually ARE dragons are ancient elementals.

Theology?
...I'll get back to you on that. For now, consider it roughly analogous to our world.

If you want to play a god character however, then feel free to keep them pretty much as-is. They just won't... be the god, with very few exceptions. You can still keep the same basic power level by making them an elemental, however.

I want to play an OC!
Great! We've got a LOT of them.

...but I don't have a way to get icons.
That's okay! There's several options to take advantage of:
-You can use a single PB or reference image for a representative image and not worry about multiple icons. These can even be loaded in bulk on a sockpuppet-type account; see here for an example.
-You can commission one of the other players on the OOC comm ([community profile] aworldofooc), to either draw something or icon a source for you.
-You can use a PB with multiple expressions to just represent who your character is rather than what they look like. See here for an example with two characters of this type.

Can I play from the Steel Thorn or the Order of Albion? What about any other groups?
Absolutely! If you'd like to try your hand in a group, feel free to talk to some of the other players on Plurk or on the OOC comm and hash something out. We've got a few PCs in both these groups, as well as others such as the Nameless Sentinels (professional Chaotic hunters). And of course, if you want to make your own, you're more than welcome to.

What's the current plot?
Attempting to deal with the warring factions, as well as the increase of the Chaotic menace. A post detailing the story thus far will be forthcoming.

Your character is in no way, shape, or form required to take place in this plot, nor will this be the only one that happens in Demons. The RP will continue after this story's finished, which should be within the next year.

Can I run my own plot?
Yes, you can! They can be something wider or something more character-specific, but as this RP deals with an entire world at its base, of course there's more than one story to tell.

I still have more questions!
I've got answers! Feel free to comment here or message me on plurk ([plurk.com profile] zumidotexe) and I'll get back to you ASAP.

Last updated 8/31/2015
ink_seal: (Blue is droppin' the beat)
Ever since the beginnings of civilization, humanity (which includes demonkind, for this post) has needed protection from the monsters of the world, the Chaotics. All over the world different groups rose and fell with the passage of time, but some have stuck around into the modern age. Among these are the Nameless Sentinels, a worldwide organization known for their integrity and battle ability.

Creation and Spread
The Sentinels are somewhat analogous to what you think of when you hear the word "knight", and may even be described as what would've been the knighthood in modern times, without the religious overtones. They're an ancient order, first created back when centuries were still referred to in the single digits, and formed out of a small military belonging to the township of Oar's Rest.

The first recorded Sentinel was captain of the guard, a large minotaur named Tonethel. Inspired by shows of larger military force he remembered from his past, he decided to turn the guardship of Oar's Rest into a brotherhood of warriors, and the Nameless Sentinels rose out of these beginnings. As the might of the Sentinels grew so too did their popularity, and their skills were soon looked to by surrounding cities. Tonethel trained anyone who would join, knowing help wasn't only required around his home, and so groups of Sentinels were sent out to other places, and to other places from there, and over time they became the worldwide fighters we know today.

Oar's Rest is still around, and is the hub of power for the brotherhood as a whole. The council is seated here, and many new members are also inducted here.

Job
The Sentinels are, for the most part, specialized Chaotic killers. They train to take on the monsters that few others would dare to, and their weapons are specially enchanted for this purpose (as one great weakness of a Chaotic is magic, completely lacking it themselves). This was the reason behind their creation, and a large part of why they spread so far, so fast, as Chaotics can be found anywhere something is living.

Sentinels are generally for-hire in the short term or the long term; some cities maintain populations of Sentinels on guard for the duration, as a constant force of protection. Other times local chapters may be contacted to kill trouble Chaotics and then return home. This makes them a blend of mercenary and military, a lifestyle that's suited well to their training and upbringing within Sentinel villages and cities.

Chaotics are not the only thing they go against, however. They're also available for more "mundane" tasks requiring highly trained fighters. Police forces may have a Sentinel or two on board, and some have been contracted for fights against other threats, magical in nature or otherwise. These are considered extracurricular, and are up to an individual's discretion. Don't expect them to bow down to the force of money or power however; they are not guaranteed "hitmen" if the cause is not just.

The Masks
Seeking to create a unique fingerprint for themselves, masks were made an early trademark. This is where the "Nameless" in their title comes from, a reference to the concept of anonymity. Conceal the fighter and it becomes less about who they are, and more about what they can do; this has also been some measure of safety for a Sentinel, in areas less friendly to demons (or demonic areas less friendly to humans). Though these days the masks are more a symbol than a utility, they remain an integral part of recognizing a Sentinel.

Naturally, Sentinels aren't the only group to use masks, so there are some key similarities to help you tell the difference between one of them and one of someone else. A Sentinel mask is almost always an animal of some sort, usually based on one native to the region of the given settlement. They tend to be solid in color overall, with abstract accents in symmetrical patterns of another, contrasting color. Additionally, seemingly random lines may be seen, usually in red but not always; these are marks made by the mask's owner in representation of scars they've received, either blows to the mask itself or to their facial/head region. The masks are most often made of resin, wood, or modern industrial plastics; metal is rarely used anymore, though it was popular during a period of time of the masks being part of an armor setup. Bone is also used, and there are whispered rumors of Chaotic parts being redeemed for masks, but this has yet to be solidly proven, as Chaotics tend to vanish after death. (Still, there are persistent tales of skilled warriors, Sentinel or otherwise, being able to take prizes through the use of magic...)

The masks themselves are worn for a wide variety of situations. Travel, battle, ceremony, and more; tradition doesn't say much about when it can or can't be worn, so long as it is kept up as well as anything else the Sentinel owns. The mask is their identity, and is as important as anything else about them.

Weaponry
Most Sentinels tend to favor bladed weapons. This is partly a holdover from their beginnings, and partly because of the ease of enchanting blades over other forms of weaponry. From there the possibilities are endless, running the gamut of swords, daggers, naginata, katar, rope whips, and anything else you can stick a blade on. In the modern age some do prefer other weapons, particularly with the work they do, but by and far blades are most popular.

A Sentinel's weapon is an extension of themselves, often carrying a name, and almost always customized to the individual carrying it. Hometowns will always have a skilled weaponsmith living there, either someone trained specifically in the art or someone who has retired from active duty and now acts as support. Training with a weapon begins at a young age, often just before puberty, but may happen sooner if the trainee is deemed ready.

Most Sentinels are advised to carry additional weapons besides their specialty, in the interest of variety and for cases of emergency.

The Nameless
Though Sentinels are a honorable lot as a whole, it would be unrealistic to expect all to hold to this standard. This is where "The Nameless" come in. These are Sentinels that have gone bad, either using their skills for crime or outright turning their back on the order. A rogue is stripped of the Sentinel title and simply left as "Nameless" in official records. The word is then put out to all active members that this individual is dangerous, and is killable on sight. Someone who has been claimed as a Nameless can clear their name heh, but it's a long and drawn out process.

Jadosi
Needing a way to communicate on the battlefield and in private, a language all their own was created early on. This is Jadosi, taught alongside English (or whatever the local majority language is) to all Sentinels growing up. It's a language that is a blend of words and gestures, allowing for both verbal and silent communication. It can be considered a second language for all Sentinels.

As an OOC note, Jadosi is based on, and sounds like, Simlish.

The Tragedy at East Hollow
Roughly three years before present day a horrible event befell East Hollow, a Sentinel town found in the northern mountains. It was during midday when innumerable Chaotics swarmed out of the forests and hills around the village, crashing through the walled gates and out into the streets.

Though everyone who was able rose up to fight, in the end it was for naught, and East Hollow fell under the weight of the monsters. Over 65% of the citizenry didn't survive the fight, and most of the town was destroyed before all the Chaotics were finally taken out or chased off. This was one of the worst tragedies in Sentinel history, certainly in modern times, and there's hardly one around that hadn't heard about what happened here. No one knows for sure, though, where all those Chaotics came from, or why there was so much destruction in a place known for Chaotic killers.

Today East Hollow is still around, and is well on the path to recovery. The Sentinels who chose to remain behind have dedicated themselves to rebuilding the village. It's open to visiting parties on official business, but is otherwise closed to the public in these times of restoration.




Sentinel Characters in Demons.exe
Daniel Kanegem
Adrian X
Carys Tudor
Benjamin Travers
Sena (in training)
ink_seal: (I am sex and appeal)
At the beginning of the world, there was magic. It started out as a natural force, a swelling energy that touched everything and could be found in the hearts of all life. It persisted through evolution, splitting as the pathways did, animals going one way and humans going theirs. In beings that had stronger presences of magic, the magic turned them into fantastical creatures with the powers of the world, as varied as their appearances. This happened to humans as well, who as their intelligence grew termed everyone different "spirit", "fae"...

"Demon."

And as humans developed, the magic in them started to die, to turn into the lowest of simmers far below the surface. They forgot their way and started to persecute demons and other magical creatures, whether they evolved from animals or humans themselves, calling them different and abominations to the world despite the magic being everything. Their fear was partly founded, given the presence of "Chaotics": what happens when the magic in a soul grows too strong and drives the being into evil madness it can't recover from. It warps their mind and their body, turning them into a shell of their former selves, and deep down other demons fear them, not because of their strength but because they too have that potential to become wild. Humans declared all supernatural creatures to be abhorrent, hunting them down and driving them out.

So the demons and spirits went into hiding for a time, in ancient history. They used their magic to create parts of the world all for themselves, and some learned the power of glamour so they could hide right along with the people themselves. As humans continued to grow demons became something more of myth and legend, applying the created names to religion, fairy tales and, as technology grew, stories of entertainment.

But as recently as a few centuries ago, all this changed. Some grand event, whose details have been lost to antiquity, forced all the demons, spirits, and other magic-based beings out into the open. This was a great blow to humanity (and their opinion of themselves), but there wasn't much that could be done about it. Demons were around now and all they wanted was to make a life for themselves, and it was up to the rest of the world to deal with it on their own.

Now in modern times this has, more or less, come to pass. Demons are as widespread across the world as any human, though they fight constant persecution in many circles, some humans (and their organizations) unwilling or unable to release the old prejudices. Your average demon is going to have a pretty straightforward life though, doing their own thing just like any human, magical or otherwise.

Not everything is slice of life, though. Chaotics have become more widespread than ever before in recent memory, and nobody knows why. Entire small towns have been razed to the ground, and back roads and pathways have become very dangerous indeed. A strong warrior culture is rising to take care of this, bolstered by the help of more ancient sects such as the Nameless Sentinels, in order to keep the world safe. Yet still the Chaotic numbers increase, including reports of some being spotted acting... strangely.

It remains to be seen what happens now, and whether it will be for good... or evil.
ink_seal: (I am sex and appeal)
Incubi and Succubi (colloquially known as Sexubi in combined plural) are a species in the Demons.exe world, named after actual demons of legend. They do bear superficial resemblances to their namesakes, but there are many differences, which will be covered along with the general information here.


Sex
Sexubi, as you might expect, thrive on intimacy with another. This doesn't always have to mean sex though, nor do they need it to survive. As young children they're taught to have an openness to love and sexuality, and this leads to an individual falling almost anywhere on the sexuality spectrum. An aromantic incubus is no more unheard of than a pansexual succubus, and everything in between. It's less about sex and more about the deep, intimate bonds they form with one or more partners. This is what gives them vitality, and sustains them through their lives.

Physical Characteristics and Senses
Though easily hybridized with humans and other demons (more on that below), most sexubi share several characteristics. They'll often have horns of one kind or another, with the males more likely to have them (and in larger sizes) than the females. Tails are common and usually reptilian in nature, though of course some mammal hybrids can override this. While many have wings, these generally fall under "summonable appendages" and are not always present; when visible, they usually take the shape of webbed wings or black feathered wings. Claws are common if not standard, as well as fangs. They have a high calorie burn (whether or not they partake in regular sex) and tend to be fairly warm to the touch as a result, despite most myths claiming them to be frigid.

Their eyes are often catlike, up to and including vertical irises and a tapetum lucidum, handy for enhanced night vision. Adding to nighttime senses are their increased hearing capability, as well as sensitive touch receptors (though this often leads most incubi and succubi to dress as skimpily as decently possible). Greatest sense to a sexubus is their sense of smell, so delicate that it can pick up the slightest pheromones on the breeze. This can cause some to become picky eaters, though not at a higher rate than humans.

Lifestyle
As mentioned above, young sexubi are taught to respect all forms of love. This goes right into the general upbringing, which verges on the hedonistic. Most incubi and succubi form communes and clans, creating a hippie-like existence where they can practice what they preach in harmony. From the youngest of ages they're instilled with a great respect for all living things and the way others choose to live their lives, to give them distance if needed, and to share the joy of gratification and following your heart's desire. Naturally, many freedom movements are led by incubi and succubi. While they do take responsibility when needed and aren't one to shirk their duties, many sexubi live in the here-and-now, and can be quite guilty of going more on impulse and instinct than on rational thought. In addition to this, most individuals you'll meet will have names related to sex, love, and beauty, as a way of expressing their way of life.

Of course this is not a hard and fast law, but is a general rule for how many live.

Hybrids
As perhaps to be expected, there are many hybrids to be found, perhaps even more than "pedigree" sexubi. Perhaps related to their inherent magic, incubi and succubi always blend well with humans or demons of almost any make and model.

Hybrids are, at times, often difficult to tell from other sexubi as their characteristics tend to be dominant, and even full-bloods can be in shapes other than humanoid. The main sign you might have a hybrid on your hands is a specialization in a magic variety other than the shadow wielding practiced by most incubi or succubi, or a near lack of magic entirely; this is more likely the further you get from the sexubus parent. Other than that it can be almost impossible to tell, particularly as numbers shift. Overall it doesn't matter much, with hybrids being considered on the same level as pure-bloods by their own kind.

Lifespan
There must be something said for living a life of gratification, because sexubi are among the longest lived demons, often having a lifespan anywhere from two to four times greater than the average human.

Typically, the conversion rate goes as 3-1, though this is give or take depending on the individual's DNA, and can shift as they age. For example, one incubus character in the universe is about 70 as of present day, but physically about 25. Truly ancient sexubi can be in the higher hundreds in age, making them almost elven in consideration.

Magic
As demons, incubi and succubi have full use of magic. Theirs tends to be shadow or dark-aligned, making some uneducated sorts automatically side them with evil, though in practice this isn't true. As nocturnal demons of a sort, they simply evolved with more night-allied magic at their disposal.

Most sexubi, regardless of parentage, will share a few different abilities. As mentioned above they can have summonable wings, a set (or two) which can manifest at will from the shadows and give them the ability to hover or fly, depending on size. This generally doesn't destroy clothing as the wings are made of shadow (despite appearing solid), but of course this isn't a problem anyway for the shirtless sort. Like the incubi and succubi of legend they'll typically also have a teleport ability, a way to mist themselves in and out of locations through the dark ether. Advanced sexubi can also manipulate shadow as if it were physical matter, though this can take many years to master properly.

Another ability spoken of in mythology is their take on "honeyed words", where many display a hypnosis-like power. This skill can be used by amoral sexubi to twist others' minds under their control, but most that possess it use it for more benign pursuits, such as roleplaying with a partner.

Often they can also transform themselves, either in whole or in part, making them look entirely like another person. This usually has a time limit based on skill or energy level. Some also have the capacity to switch their gender entirely, an incubus becoming a succubus or vice versa; again this is hardly permanent, and is up to discretion and skill. While sexubi can have a greater strength than your average human, this fact won't change no matter what they shift in to, their own basic abilities carrying over to the new form. It's a cosmetic change and little else.

Overall
You really can't go wrong if you meet one of these demons. Hardly the monsters of mythology, that sneak into your room and ravish you in your sleep, real incubi and succubi tend to be loving, honest demons, if misunderstood. They can be some of the fastest friends you'll get, and certainly among the longest lasting. There can be bad eggs found, as with any population of a size-- their shadow powers and hedonistic lifestyles lend themselves well to temptation and evil --but it's hardly fair to judge the entire race by the actions of a few, as with any demon.

If nothing else, at least you're in for an experience.


Incubi and Succubi in Demons.exe
TBA

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Zumi

August 2015

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